Thankfully it's not a major problem, because there's a small hole in the floor. Which is located in the room where you first shut off the power to the flooded room. Oh, and try to avoid the plants along the way, as they can and will attack. We suggest crossing the northern end of the field to evade their sight, then hug the mansion's wall to pass underneath them. Remember to aim directly at the door, not at the surrounding walls. You need to retrace your steps because the elevator that Joker used is not working. Once they're down, the Scarecrow will back off, allowing you to proceed forth. With the guards taken care of, turn around and climb a staircase just right of the locked door--sneak up behind the guard talking to the Joker and take him down before entering the nearby vent. All you need now is patience; wait for the enemies to separate, then face-kick and ground-takedown them, and quickly return to the rooftop thereafter to remain out of sight. Head back to the Flooded Corridor via the Statue Corridor and the Glasshouse. When you take out the guard in the control room, you'll call the attention of all the other guards. In the far north region of the cemetery in Arkham North is a Riddler Trophy obscured in the grass (Arkham Island, East Riddle #8). This will be the move you use most often. After she taunts you do find a way inside, you'll have to do just that! With only one Titan left, you can now treat him just as you did Bane: a Batarang to the face just as he begins his mad dash. This battle will be split into two parts, however the first part will be much easier. Accepted Answer Walk in the front door and look to your left. Video Walkthrough of Batman Arkham Asylum for the PS3.Difficulty: Normal Now follow that path as far as you can, then Line Launch to the far wall and speak with Aaron Cash. Take down the guard ahead to free the cops then continue through the far door into the Records room. They all crowded around the downed man. There are ample gargoyles to escape to around the room. Enter the Flooded Corridor via the door at the top of the Glasshouse. To save her, crouch-walk up to the corner and take cover by the doorway. Once he's gone start using gargoyles and eliminate the thugs one by one. Wait for one of the monsters to begin moving your way and throw a Batarang at it. Once inside the Botanical Gardens, you'll find two armed guards by a locked door. You'll wind up in the Intensive Treatment Lobby, where you'll discover the gargoyles have been booby-trapped. Now jump the gap and head up the staircase to findthe Scarecrow again? There aren't any enemy units in your vicinity, so you may start moving right away. Proceed through here, much like you did near the start of the game. Take them down then use the Sequencer on the security panel to deactivate the electric fence, allowing you to proceed through the door into the Botanical Glasshouse. Go in it and duck to go inside a vent that is hardly visible. Watch a walkthrough of that part, it's frustrating but it's not worth skipping/starting over. Once you've won return to the Glasshouse Entrance area. Two of them are armed, making this an ideal time to use you Multi-Batarang if you've unlocked it. Grapple to a gargoyle and wait for them to disperse so you can Glide Kick them from above, one at a time, without alerting the others. This is the most amount of thugs you've fought yet, so make liberal use of your Stun Cape, giving you time to perform the ground-takedown when necessary. Nothing can defeat Batmanas long as he's prepared. Take down the pair of guards upon exiting the vent, then talk to Jordan Fraser, who's nearby. Whenever an enemy's about to attack, a blue 'action' symbol will appear above their head--this indicates they're vulnerable to a 'counter.' Absolutely not. The first two of which are holed up in each of the nearby guard towers, so at least you know where to find them. Climb up a couple more ledges, hop over a short wall, then crouch below a couple more to a wall you can shimmy along. The remaining guards can be dealt with from this position, or straight on by using Batarangs and melee attacks. Wait for one of the monsters to begin moving your way and throw a Batarang at it. The Botanical Glasshouse is home to six armed guards, but thankfully the room in lined with gargoyles which helps immensely. A bit further up, the Scarecrow will smash through a wall and spawn skeletons from his gaze. Once you've cleared the room, proceed through the door on the northern side. Inside you'll find a Riddler Trophy on the table (Arkham Island, East Riddle #3). For the first one, follow the walkway to the right and use Detective mode to find a control panel a few meters below the vent you emerged from--toss a Batarang at it to activate it, clearing the poisonous air from the upper levels. Now that you're over the wall, continue through the cave dead-ahead, grappling when necessary to climb the high-walls. Grapple to the ledge, head into another vent, which will drop you into a room with a second vent you can enter. Free shipping for many products! By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy. Follow the power lines to the room and you have a security barrier to bypasss upstairs.. Use detective mode to follow the trail of tobacco leading from the nose of the Batmobile up to a locked door ahead. 2023 GAMESPOT, A FANDOM COMPANY. Zoom in on the headstone and Scan. Proceed through the door within. Continue into the room beyond and up the staircase. However, Bane will also attempt to throw debris at you that he rips from the wall--again, roll just before he tosses it your way to evade. To get there, grapple back up to vent you used to enter the room, then follow the red and blue painted stripes to the door on the right. Zoom in on and scan it to solve a Riddle (Botanical Gardens Riddle #12). Location: While escaping the Intensive Treatment area after the elevator gets trashed, near the end of the climb (before the fight with the thugs). Watch some walk throughs and you'll most likely get it, worth finishing game. Grab this and free the hostage. Anyway, the event will drop you off in a small room, look for a second vent you can enter embedded in same the wall, but on the opposite half of the room as the one you just came from. Once clear, exit through the large door into Arkham West. You goal is to stealthily traverse the area to its upper reaches where the lever operator resides. After I grab the tap I just used rb and zipped up to the ledge with the last latter. There's a panel you can hack here. Approach the monster quickly and press the action key to climb on its back. You'll have to attack these guys from behind (to avoid being stunned) by rolling over them. Luckily, a single guard lurks on the raised walkway, to the left. Hmm, if you made it to the first vent, where you climb in and it takes you up a floor, the operator should be directly under you once the vent is finished. "So no more runnin'; I aim to misbehave.". Use detective mode to follow the DNA trail back outside. Doing so reveals a hidden passage into The Joker's lab. After dropping in on Harley Quinn, you'll have to take on Bane who's suffering from a bad case of roid rage. Use your special takedowns and stun moves to make things easier. To do so, start off by crouch-walking up to a vent on the left--take it slowly and make sure the guard at the end of the path turns away before entering. One of the Henchmen stands next to the lever that would send the Arkham guards to their doom far below. You'll have to ventilate the area by activating a couple of fans, similar to how you did before. On the other side you'll have two goons to contend with. When Batman reawakens in real-life, proceed through the northern doors into Secure Transit. Once you've cleared the room, proceed through the northern door into the Flood Corridor, where you'll find the Joker. After landing a solid two punches, get out of there before he recovers and counters. Enter the room afterwards and take the map. Before long, you'll come across a couple of suspended boxes that you'll have to pull to the ground using the Batclaw in order to use them as hiding spots. Be careful, as the second guard may soon follow to check up on him--if not, you'll find him on the lower floor. Another bench at the east end of the Statue Corridor has a Poison Ivy Interview Tape on it (Botanical Gardens Riddle #9). Now, look along the west side of the room for a platform you can grapple to. Look up when instructed to find a grapple point at the top of the vent directly above. How do I blow up the structural weaknesses that are high up on walls? With the Cryptographic Range Amplifier upgrade (get this early! Inside the Botanical Gardens, you'll find the main route is still blocked off. Although the battle begins with just you and Bane, he'll soon be joined by a few henchmen. Beneath it is a Riddler Trophy (Arkham Island, North Riddle #3). Uh-oh, the Doctor's in trouble, and if Bain sees you, he'll kill her! After meeting with Poison Ivy, you'll want to work your way back to the Arkham Mansion, using your map. Hmmm, perhaps not everything is at it seems. Finally, as the battle wages on, Bane will be joined by several inmates. After the Joker departs, you'll find the water has been electrified and you'll have to cut the power at the source. You'll now have to return to the area where you've rescued Jordan the last time you were here. Take them down then proceed through the main entrance into the Medical Facility. This will clear the room of poison once and for all, freeing Doctor Kellerman. Good--cross the room and enter the vent on the far side. On the west wall of this room is a skeleton in what appears to be a cocoon of some sort. Once inside the corridor, follow it through a normal-sized door on the left to proceed into Arkham North. Simply tap the button shown on-screen to introduce his face to your foot, knocking him down. Perform a ground takedown afterwards to put them down for good. On the eastern side of this building is a panel on the ground that can be mined with explosive gel. You'll want to avoid the electrified platform at all times unless you like having your health dwindled away. Proceed through the abandoned tunnel by grappling to the ledges above the closed gates until you're overlooking a group of baddies below. If only the rest of the game's bosses were so easyWith the boss defeated, talk to the guard inside the small control room to the left. You can also find a Secrets Map inside left security building (near the entrance to the Intensive Treatment center)--get inside by grappling to the roof and detonating the weak section. Snap a shot of this to solve a riddle (Botanical Gardens Riddle #1). After speaking with Poison Ivy, proceed through the door in the back into the Security Control Room. Once there, grapple up the elevator shaft then leap to the far wall, which you can shimmy across into a ventilation shaft. But worry not, for Batman summons his flying wonder, the Deux Ex Machina, to drop off just the tool he needs: the Line Launcher. While he's stunned, focus on taking down the other sniper, before returning your attention to the one already on the ground. Follow it into a large, poison-filled room. Arm yourself with our guide for a complete walkthrough of Batman: Arkham Asylum.

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