7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. They become 5/5 Elemental creatures with flying and haste until end of turn. Mire's Malice is a 4-mana sorcery that makes your opponent discard two cards. Criteria: Nonland cards that care about the number of Swamps either you or other players control, or that otherwise trigger when a Swamp is tapped or enters the battlefield. Both of these enchantment-based animate land cards are very underwhelming. Ask me questions. Wind Zendikon isnt anything special, but the bar is low for these kinds of cards in blue. Additionally, whenever one of your lands enters your graveyard from the field, Titania creates a 5/3 elemental token, punishing foes for harassing your land-creatures (and regular lands). 4 20 20 comments Add a Comment sporkmaster5000 1 yr. ago [ [life and limb]] is the only one i know of 5 MTGCardFetcher 1 yr. ago life and limb - (G) (SF) (txt) (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). It doesnt want to attack because itd rather hold up mana for interaction, which often limits these lands to defensive bodies rather than actual board pressure. : Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. This is nothing crazy, but Im a little surprised Ive never seen this in a casual Commander pod before. Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase. Recently, I completely reworked my five-color Cycling deck, which was known to spin its wheels a bit. For the other 4 basic land types, there are: 23 Plains, 23 Islands, 23 Swamps, and 23 Mountains. Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. Theyre still lands. I like that it gives haste and I could see this working in some incredibly-niche landfall/aggro Gruul () deck. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. Its the best overall bang for your buck, though Im not sure theres too much bang here. Thats four mana for a 4/4 overall, and you dont even get to keep it around. It also untaps it, so you can play this on curve and have a steady board state out of almost nothing. This is a mono-green players dream. The overall problem with these kinds of cards is that the lands dont stay creatures forever, but that isnt an issue here. You'll also want cards that play extra lands per turn and proliferate spells that multiply the +1/+1 counters on your animated terrain. Check out my old column, Generally Speaking, at CommanderCast.com. If its a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. Unlike some of the worse blue animate spells, you get more than a flimsy 1/3 and some actual power from your lands. These are interesting because they are almost exact opposites of each other when considering which decks want to play them: Defile wants to see play in faster, most likely more powerful versions of mono-black, while Corrupt has been a mainstay of black-loving durdlers everywhere since the inception of Elder Dragon Highlander. 10. I love now how I am debating whether or not to go Naya, mono-Green, or five color! Koth of the Hammer blows other cards out of the water. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. terra eternal could be used to keep your lands from being killed. It can also be activated the next turn if you dont mind sacrificing the planeswalker altogether. Put two +1/+1 counters on each of X target lands you control. Library of Alexandria can be tapped to draw a card, if you have exactly seven cards in hand. Land changers are effects or spells that change a land card's land type. where the text includes lands and the text includes still and the text includes creature. It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. Particularly token creatures to make more use of the landfall mechanic. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. These are the ten best land-creature supports in Magic: The Gathering! 2023 Wizards. What does each color have to offer? Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. Privacy Policy. It becomes a 0/0 Elemental creature with haste. Otherwise, put it into your hand. 7: You get an emblem with "You may play lands and cast permanent spells from your graveyard." City of Brass can tap for one mana of any color - white, blue, black, red, or green. While this means you won't be able to utilize the extra resources immediately, it's still a cheap and continuous way to plow more soil. Which cards offer the best effects? While she's easily removed if you don't have a means to protect her, this particular Liliana is worth the risk in any deck that can keep her alive. Let us know what they are in the comments, and we'll see you at the table altar! That said, it can take out indestructible and otherwise difficult-to-kill creatures, and comes in at a very reasonable four mana, making it a great option if you're going heavy on board wipes in mono-black. Stopping there, you'd have a decent card, but as long as you control six or more lands, Advocate gives himself and your land-creatures +2/+2! What are your favorite mono-black cards not mentioned here? Each creature you control deals damage equal to its power to that creature. Thats pretty powerful for a passive, and the +1 is also good. Nissa of Shadowed Boughs (Zendikar Rising) | Illustration by Yongjae Choi. This site works best with JavaScript enabled. Cards I absolutely love seeing : I've got a fever and the only prescription is more Kobolds. 2: Mill three cards. While more expensive than the aforementioned Crypt Ghast, Nirkana Revenant nonetheless still sees quite a bit of play at the battlecruiser tables as a backup of the same effect. Its cheap and effective, and it sticks around. If you haven't noticed a trend yet when it comes to cards that care about Swamps, then you may not have actually played against a mono-black deck before. If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. 2 NostrilRapist 2 yr. ago It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. All lands you control become 1/1 creatures until end of turn. 2023 Magic Find, Inc. All rights reserved. I dont think Id ever want to make a 3/3 with this card. Why, Urborg, Tomb of Yawgmoth of course! Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. Not approved/endorsed by Wizards. The same thing is true of the next two contenders on the extended list, Nightmare and Staff of the Death Magus. While that isn't a blanket statement given that you may only be able to trigger this particular Nightmare once per turn in a lot of decks, and at sorcery speed to boot, the repeatable nature of Dread Presence is not to be underestimated. :symu::symg::symr:Intet, the Dreamer:symr::symg::symu: :symw::symu::symb::symr::symg:Cromat:symg::symr::symb::symu::symw: Zoetic Cavern is a creature that turns into a land. I personally love playing around the universal nature of Karma and Stern Judge, but I know there's got to be other folks out there with more devious schemes! If you control a commander as you cast this spell, you may choose both. Playing this after the opponent leaves no blockers means that you can easily win the game. Probably not, and for good reason. I've settled on turning them into creatures. To alleviate this, I switched commanders yet again, from Niv-Mizzet Reborn to Golos, Tireless Pilgrim. Our Privacy Policy. That's right, black has its own version of the infamous High Tide! Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. CMC: 3. More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. Animate land cards are any card, permanent or not, that can turn lands into creatures. With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. Lands 305.1. {3}{G}: Put four +1/+1 counters on target land you control. A 4/4 with vigilance (attack without tapping) and elemental synergy is already a fair deal for five mana. Portions of Scryfall are unofficial Fan Content permitted under It has a lot of explosive power, but it doesnt seem too reliable on its own. Especially when you factor in that you pay two each time you want to use it, and it keeps a land down. Embodiment of Fury is one of the more unique ones so far. 2: Mill three cards. In formats like commander with increased life, you'd have plenty of health to spare, offering an amazing advantage for a single mana. Its even all right on rate as a 4/3 with trample for three mana. Let's now take a look at the 10 most powerful land cards ever made forMagic: The Gathering. Im a big fan of Druid Class. It turns all your lands into 2/2s with haste, reach, and indestructible. Playing a land is a special action; it doesn't use the stack (see rule 116). It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. One of the land interaction strategies is to animate them, or turn them into creatures. nowadays is primarily a blue ability. This may be only a slight change in wording on the card, but it makes a huge difference. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control. View User Profile . #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! You need three white pips on top of the five colorless to animate a land. RELATED: Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. The awaken mechanic bumps the price up to from , and it puts 3 +1/+1 counters onto a land in the process. Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . Theyre still lands. Some effects permanently turn them into land-creatures. The land stays a 3/3 for as long as the enchantment is in play, and the land returns to hand when the creature dies. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. It's still a land. Landfall Whenever a land enters the battlefield under your control, you gain 1 life. It can also be put into your hand if the land it was on is killed or destroyed, which adds some nice redundancy. It provides decent mana ramp for green, which is important because youre playing this over other ramp spells mostly on turns 2 and 3. Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. They become 6/6 Elemental creatures. It comes in at five loyalty, which quickly goes up to six once you make a 5/5 out of a land you control. Thanks for the suggestions! You know, for inquiring minds and all that. While this strategy has risks (see below), it can overwhelm opponents with sheer numbers. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with Whenever this creature attacks, create a 1/1 red Goblin creature token thats tapped and attacking. Its still a land. Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. There are four cards that explicitly turn creatures into lands. The Slack, Discord, Cash App, PayPal, and Patreon logos Thats some great aggressive value and you wont have to worry about your land dying because you usually have a way to bring it back in this style of deck (think Crucible of Worlds). Nine mana to take a turn and get a 6/6 is slightly better than average. This is a great card and commander for Naya () decks. Choose one. A 2/2 isnt too crazy. <i> (A creature with hexproof can't be the target of spells or abilities your opponents control.) Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. Theyre still lands. (I tried a few searches). All in all, I'm actually glad this managed to make the list, given that it currently only sees play in 2,163 decks. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings. When a permanent is both a land . Those lands become 4/4 Elemental creatures with trample. I moderate the Commander forums. As is tradition, all results are ordered by how many decks they are included in on EDHREC. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. Mishra's Groundbreaker is a 4-mana artifact that can be sacrificed to make a land into a 3/3 artifact creature. Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. In the rare instances where it's legal, you can use Fastbond to play any number of lands each turn, suffering one damage for each extra beyond your first. It took a ways down the list, but finally we have our first removal spell that cares about the number of Swamps you control. Azusa's poor 1/2 stats and lack of the elf subtype slightly restrict an otherwise amazing card that works well in both mono and multi-color builds. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. #6. This site works best with JavaScript enabled. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. Land creatures you control have flying. Planar Outburst is beyond the most powerful card in white among these. This is a great top-end card in werewolf decks that can naturally enhance your land/wolf creatures. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. It also lets blue players keep more mana up, which anyone can tell you is always dangerous, making Tolarian Academy the single most powerful land card fromMagic: The Gathering. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. Until next time, stay safe and stay healthy! It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. This is honestly pretty good, especially since its also a 4/4 body for five mana. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Lately, I feel like I want to build a new EDH deck that emphasizes lands somehow. X cant be 0. I like having this effect at instant speed because it turns this into a combat trick to further increase its versatility. Ashaya, Soul of the Wild. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. What do you think of animating lands as a strategy? Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. This is why Zendikar Risings new Crawling Barrens is such a delight, as this land can always get bigger when you need it to. Heroic Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. Theyre still lands. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It puts three +1/+1 counters onto a noncreature land you control, untaps it, and gives it vigilance and haste. Corrupted Zendikon is a 2-mana enchantment that makes a 3/3 out of a land. A 3-mana removal at sorcery speed is decent overall and great in Limited, but its poor in eternal formats. In black. It makes a 2/2 flier out of a land for one mana. Magic: The Gathering is a card game comprised of many types of cards. Please enable JavaScript to get the best experience from this site. For a single mana, this enchantment lets you play a land whenever an opponent does. Life and Limb will turn Saprolings into Forests. Slate of Ancestry (most absurd draw I've done with it was 44) Life from the Loam (keeps jolrael juiced) Liege of the tangle (can be insane) Thousand-Year Elixir (makes sure we can get use even with removal) Song of the Dryads turns any single permanent into a Forest Imprisoned in the Moon turns any creature, land, or planeswalker into a land with no subtype that can only tap for {C}. Untap it. Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. Not only does this provide a massive amount of mana on future turns, but it also exploits landfall abilities for insane combos. Since you only need ten gates with different names, you can use both Guild Gates and other non-basics like Plaza of Harmony and Gateway Plaza, and other new cards like Gates Ablaze can provide an inexpensive board wipe that benefits from your land-based strategy. Its still a land. I wish the pump ability would put counters on the creature instead of just giving it +1/+1, but maybe that would be too good. darksteel citadel and darksteel garrison are also good for being indestructible. Genju of the Fields, from Betrayers of Kamigawa, is one of the older cards here. Whether it's shutting down powerful lands or simply shutting down basic lands, Strip Mine is a versatile threat. Mark Rosewater mentioned he liked the term "landfolk" as a gender neutral term. Now, other colors can obtain a similar effect with the colorless creature "Walking Atlas," but he costs two mana instead of one, making him slightly less tempting. Okay, so Outburst doesn't support land-creatures so much as it punishes non-land creatures, but it's still a great pick for the theme. But in the meantime, you can still use his impressive stats for the fight mechanic or other power-related tricks, and whether he's ready for battle or not, Swordtooth lets you play an extra land each turn, quickly preparing your strongest spells. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. It comes in at five loyalty for five mana and lets your Forests tap for an extra green. Forests you control are 1/1 green Elf creatures that are still lands. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Last Stand deals damage to target creature equal to the number of Mountains you control. Avalanche Caller is a 2-mana 1/3 that can make one of your snow lands into a 4/4 with hexproof and haste for just two. Nissa, Steward of Elements is the only Simic Nissa card and one of the few planeswalkers with in its casting cost. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. Fastbond is undoubtedly one of the best Magic cards ever made, but it ranks second because it's rightfully banned in several formats. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. Its animate land ability is its +1, which turns one of your lands into a 3/3 with menace and haste. Despite sounding quite similar to Field Of The Dead, the Field Of Ruin is powerful in a completely separate way. Others only last for the rest of the turn. Another Genju, this time its Genju of the Falls. Like Terra Eternal, the downside with Tidecaller is that you have to delve into an off-green color, in this case blue. Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. Its still a land. Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! Are there any cards that turn non-land creatures into lands #1 May 12, 2011. Three mana for a defender that also cant tap for mana without becoming useless unfortunately isnt too good. Sorry about any spelling mistakes, I'm typing on a phone most of the time. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Replicate basically lets you cast the spell as many times as you want, so you could cast this five times for and animate five 3/1 lands. The literal and graphical information presented on this site That's simply a lot of great effects, and the draws help ensure you actually have bonus lands to play. Get 20% of your purchases in their store by using the following links and entering the Code \"Nizzahon\" on checkout. Its still a land. Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line. about Magic: The Gathering, including card images, mana symbols, and Oracle text, However, you can sacrifice it at instant speed to gain two green, effectively giving you your mana back! This isnt going to do much for you in the long run. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. Fendeep Summoner is a 3/5 for 5-mana that can turn two of your Swamps into 3/5 creatures. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.). Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. The day you realize you too, can triforce! Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. Landfall Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. 7: You get an emblem with You may play lands and cast permanent spells from your graveyard.. Similar to Azusa, Oracle's 2/2 stats are disappointing for a four-cost creature, but she grants an extra land play each turn. Thats critically important to this cards worth because it gives you a way to dump your excessive Simic mana into something useful.
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