cfm-7.0.0pre22-1.16.3.jar I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( Mekanism machine output configuration Slot/Side Assignment (6). Sign in DynamicTrees-1.16.5-0.10.0-Beta25.jar Have a question about this project? It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. Reply to this email directly, view it on GitHub Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? MC 1.12.1, This is happening in Modern Skyblock 2.4.4 privacy statement. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. Their transmission limit of 320 RF/t can handle all engines so far. CTM-MC1.16.1-1.1.2.6.jar I also haven't found any information online on how that distance gets determined. BTW. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. issue ( not because of it tho ) , and now the cables are working properly Recipe Those are not even Mekanismly connected to the one I broke. Mekanism 9.4.1.326 next one , the broken empty one , did not have any energy in it . I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. Now when I leave the whole thing stops working again. Cyclic-1.16.5-1.5.11.jar Now we are going to play more today so if anything happens i'll keep you updated . You signed in with another tab or window. Sign in From the buffer powercell and on I used elite universal cable. You signed in with another tab or window. Have a question about this project? The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. Pipes, Cables, etc. You signed in with another tab or window. Just had this happen a second time on my server, after i went to another dimension then came back. flywheel-1.16-0.2.5.jar only at my buddys side , he also had the chunk problem which u have fixed I just cant seem to get the chest to pass items to the machine E epidemia78 New Member jei-1.16.5-7.7.1.137.jar It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. Sign in gravestone-1.16.5-1.0.6.jar create-mc1.16.5_v0.3.2g.jar Attached screenshot where you can see the power just stops. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. Either the entire map or chunk is permanently corrupted. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. The grid would stay on, when it was fully cut off from power and the network. Recipe Shapeless Crafting BuildCraft 6.1.1 and below You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. reproduce this. If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. --Another edit-- For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. Chisel-MC1.16.5-2.0.1-alpha.4.jar Pipes/conduits disconnecting from the industrial turbine. Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. Even when nothing is using it. to your account. Privacy Policy. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. Mekanism 9.4.1 fishingoverhaul-1.16.5-1.0.2.jar Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). Cucumber-1.16.5-4.1.12.jar My experience seems to be related to this. This may help to find the cause. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Mekanism 9c7164c (version of 1.12.1, 5 hours ago). Sign up for a free GitHub account to open an issue and contact its maintainers and the community. In recent versions cables/pipes/etc seem to have lost microblocks support. The middle section is a liquid ethylene setup. The Mechanical Pipes would not pull from the tree fluid extractors. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. :) Clicking the A button will toggle the Auto-Eject function on/off. ItemPhysic_v1.4.18_mc1.16.5.jar Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. ! The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Sorry about that, forgot that service is read-one-then-delete. It first happened to the RS Controller block losing power. This factory should accept oxygen, but none is going in. #1 Is there a better way to store Mekanism chemicals other than the gas tanks? For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 If a cable is next to another, the two will connect. JustEnoughResources-1.16.5-0.12.1.128.jar The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. We had this problem on our server. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. It is randomly, sometimes the multi block structures are connected and any other are disconnected. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. --Edit-- FluxNetworks-1.16.5-6.1.7.12.jar Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. Mechanical Pipes and Machines wont in/out liquids. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. Was the pipe placed before or after the plant was formed? To the right is a 3x ore setup. By clicking Sign up for GitHub, you agree to our terms of service and If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? area is completely chunkloaded. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Already on GitHub? And keep working when I return to the machine. Missed the versions: Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. Machines on the right ran out of power, as expected. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). My mod list is rather long so I'll see if I can generate an easy list. ae2wtlib-0.3.2-1.16.5.jar The sneakypipes settings on the machine are set to all sides input. We actually are - the question is if your cables automatically reconnect. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. chunkloaders-1.1.7-mc1.16.5.jar Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. 3 players on my server all experiencing same issue. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. Removing and adding it back on will increase it by 40 units. It is certainly relevant as that does provide versions you're using.. I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. It didn't fix it permanently, when the server is restarted. when a member is no longer qualified for advancement, how often should i straighten my beard,

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mekanism pipes not connecting